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XBDM hack corrupts xboxkrnl.exe #14

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@JayFoxRox

Our call command from #12 uses the xboxkrnl.exe header at 0x80010000. We should instead improve the assembly to use code-relative addressing. The easiest is probably by writing a pointer to the communication space to the code and just loading the pointer from that. Alternatively, the old call f; f: pop eax trick.

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