Commit 269d8d2
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feat(portfolio): global mouse-interactive 3D background (#179)
* feat(portfolio): global cursor-reactive constellation background
Add InteractiveConstellation: a fixed full-viewport 2D canvas of
drifting particles linked by proximity lines, with mouse repulsion.
Mounted at the app root so it spans every section, not just the hero.
- Pulls cyan/purple from theme tokens, respects prefers-reduced-motion
- DPR-clamped, area-scaled particle count with desktop/mobile caps
- Pauses RAF on tab hide to save battery
* feat(portfolio): bolder constellation + cursor-connection lines
The effect was too subtle to register against the hero's 3D scene.
Increase particle density, size, and link opacity so it reads on
every section, and draw lines from the cursor to nearby particles
for a clearer interactive feel (not just repulsion).
* feat(portfolio): reduced-motion static frame + touch support
Make the constellation show for everyone:
- prefers-reduced-motion now paints a single static frame (and
redraws on resize) instead of rendering nothing
- touchmove/touchend tracked alongside mouse so the cursor lines
work on phones/tablets; registered passive so scroll stays smooth
Render logic unified into one draw(animate) function shared by
both the static and animated paths.
* feat(portfolio): global mouse-interactive 3D background
Promote the hero's 3D scene to a single global SceneBackground
mounted at the app root, so the wireframe geometry + particle field
spans every section. The whole scene tilts toward the pointer and
the camera parallaxes, steered by a window-level mouse/touch
listener (the canvas stays pointer-events:none).
- Replaces the 2D InteractiveConstellation as the primary background;
constellation stays as the no-WebGL / error fallback
- Reduced motion renders a frozen 3D frame (frameloop=demand)
- PerformanceMonitor + mobile particle caps keep weak devices smooth
- Hero loses its now-duplicate local scene + tsparticles fallback;
delete orphaned HeroScene, trim unused particlesOptions
* fix(portfolio): restore continuous ambient motion to 3D background
The InteractiveRig lerped the scene toward the pointer and stopped,
so an idle mouse froze the group (only per-mesh spin remained).
Drive the group's rotation from the clock instead -- a continuous
orbit always runs, with the smoothed pointer offset layered on top
for steering.1 parent dda14ff commit 269d8d2
6 files changed
Lines changed: 442 additions & 222 deletions
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- 3d
- layout/Header
- ui
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