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doc/src/api/RTC_GEOMETRY_TYPE_GRID.md

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@@ -39,7 +39,7 @@ Each grid in the grid buffer is of the type `RTCGrid`:
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The `RTCGrid` structure describes a 2D grid of vertices (with respect
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to the vertex buffer of the grid mesh). The `width` and `height`
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members specify the number of vertices in u and v direction,
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e.g. setting both `width` and `height` to 3 sets up a 3x3 vertex
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e.g. setting both `width` and `height` to 3 sets up a 3×3 vertex
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grid. The maximum allowed `width` and `height` is 32767. The
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`startVertexID` specifies the ID of the top-left vertex in the vertex
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grid, while the `stride` parameter specifies a stride (in number of

doc/src/api/RTC_GEOMETRY_TYPE_INSTANCE.md

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#### DESCRIPTION
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Embree supports instancing of scenes using affine transformations
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(3x3 matrix plus translation). As the instanced scene is stored only a
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(3×3 matrix plus translation). As the instanced scene is stored only a
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single time, even if instanced to multiple locations, this feature can
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be used to create very complex scenes with small memory footprint. Only
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single-level instancing is supported natively by Embree, however,

doc/src/api/rtcGetGeometryTransform.md

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@@ -32,7 +32,7 @@ Possible formats for the returned matrix are:
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in column-major form.
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+ `RTC_FORMAT_FLOAT4X4_COLUMN_MAJOR`: The 3×4 float matrix is laid out
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in column-major form as a 4x4 homogeneous matrix with last row equal
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in column-major form as a 4×4 homogeneous matrix with last row equal
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to (0, 0, 0, 1).
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#### EXIT STATUS

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