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1 | 1 | Version History |
2 | 2 | --------------- |
3 | 3 |
|
| 4 | +### New Features in Embree 2.9.0 |
| 5 | + |
| 6 | +- Improved shadow ray performance (10--100% depending on the scene). |
| 7 | +- Added initial support for ray streams (10--30% higher performance |
| 8 | + depending on ray coherence in the stream). |
| 9 | +- Added support to calculate second order derivatives using the |
| 10 | + `rtcInterpolate2` function. |
| 11 | +- Changed the parametrization for triangular subdivision faces to |
| 12 | + the same scheme used for pentagons. |
| 13 | +- Added support to query the Embree configuration using the |
| 14 | + `rtcDeviceGetParameter` function. |
| 15 | + |
| 16 | +### New Features in Embree 2.8.1 |
| 17 | + |
| 18 | +- Added support for setting per geometry tessellation rate (supported |
| 19 | + for subdivision and bezier geometries). |
| 20 | +- Added support for motion blurred instances. |
| 21 | + |
4 | 22 | ### New Features in Embree 2.8.0 |
5 | 23 |
|
6 | 24 | - Added support for line segment geometry. |
@@ -39,7 +57,7 @@ Version History |
39 | 57 | - Fixed bug in tesselation cache that caused crashes for subdivision |
40 | 58 | surfaces. |
41 | 59 | - Fixed bug in internal task scheduler that caused deadlocks when |
42 | | - using rtcCommitThread. |
| 60 | + using `rtcCommitThread`. |
43 | 61 | - Improved hit-distance accuracy for thin triangles in robust mode. |
44 | 62 | - Added support to disable ray packet support in cmake. |
45 | 63 |
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@@ -140,7 +158,7 @@ Version History |
140 | 158 |
|
141 | 159 | - Improved mixed AABB/OBB-BVH for hair geometry (Xeon Phi) |
142 | 160 | - Reduced amount of pre-allocated memory for BVH builders (Xeon Phi) |
143 | | -- New 64\ bit Morton code-based BVH builder (Xeon Phi) |
| 161 | +- New 64 bit Morton code-based BVH builder (Xeon Phi) |
144 | 162 | - (Enhanced) Morton code-based BVH builders use now tree rotations to |
145 | 163 | improve BVH quality (Xeon Phi) |
146 | 164 | - Bug fixes (Xeon and Xeon Phi) |
@@ -201,18 +219,18 @@ Version History |
201 | 219 | BVH rebuild performance (including triangle accel generation, excluding |
202 | 220 | memory allocation) for scenes with 2--12 million triangles: |
203 | 221 |
|
204 | | -- Intel® Core™ i7 (Haswell-based CPU, 4 cores @ 3.0\ GHz) |
| 222 | +- Intel® Core™ i7 (Haswell-based CPU, 4 cores @ 3.0 GHz) |
205 | 223 | - 7--8 million triangles/s for the SAH-based BVH builder |
206 | 224 | - 30--36 million triangles/s for the Morton code-based BVH builder |
207 | 225 | - Intel® Xeon Phi™ 7120 |
208 | 226 | - 37--40 million triangles/s for the SAH-based BVH builder |
209 | 227 | - 140--160 million triangles/s for the Morton code-based BVH |
210 | 228 | builder |
211 | 229 |
|
212 | | -Rendering of the Crown model (`crown.ecs`) with 4\ samples per pixel |
| 230 | +Rendering of the Crown model (`crown.ecs`) with 4 samples per pixel |
213 | 231 | (`-spp 4`): |
214 | 232 |
|
215 | | -- Intel® Core™ i7 (Haswell-based CPU, 4 cores CPU @ 3.0\ GHz) |
| 233 | +- Intel® Core™ i7 (Haswell-based CPU, 4 cores CPU @ 3.0 GHz) |
216 | 234 | - 1024×1024 resolution: 7.8 million rays per sec |
217 | 235 | - 1920×1080 resolution: 9.9 million rays per sec |
218 | 236 | - Intel® Xeon Phi™ 7120 |
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