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updated docu
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CHANGELOG.md

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Version History
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### New Features in Embree 2.12.0
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- Added support for multi-segment motion blur for all primitive
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types.
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- API support for stream of pointers to single rays (rtcIntersect1Mp and
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rtcOccluded1Mp)
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- Improved BVH refitting performance for dynamic scenes.
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- Improved high-quality mode for quads (added spatial split builder
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for quads)
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- Faster dynamic scenes for triangle and quad-based meshes on AVX2
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enabled machines.
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- Performance and correctness bugfix in optimization for streams of
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coherent (single) rays.
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- Fixed large memory consumption (issue introduced in Embree
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v2.11.0). If you use Embree v2.11.0 please upgrade to Embree
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v2.12.0.
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- Reduced memory consumption for dynamic scenes containing small meshes.
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- Added support to start and affinitize TBB worker threads by passing
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"start_threads=1,set_affinity=1" to rtcNewDevice. These settings
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are recommended on systems with a high thread count.
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- rtcInterpolate2 can now be called within a displacement shader.
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- Added initial support for Microsoft's Parallel Pattern Library (PPL) as
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tasking system alternative (for optimial performance TBB is highly recommended).
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- Updated to TBB 2017 which is released under the Apache v2.0
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license.
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- Dropped support for Visual Studio 2012 Win32 compiler. Visual
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Studio 2012 x64 is still supported.
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### New Features in Embree 2.11.0
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- Improved performance for streams of coherent (single) rays flagged

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