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3+
4+ ### New Features in Embree 2.12.0
5+
6+ - Added support for multi-segment motion blur for all primitive
7+ types.
8+ - API support for stream of pointers to single rays (rtcIntersect1Mp and
9+ rtcOccluded1Mp)
10+ - Improved BVH refitting performance for dynamic scenes.
11+ - Improved high-quality mode for quads (added spatial split builder
12+ for quads)
13+ - Faster dynamic scenes for triangle and quad-based meshes on AVX2
14+ enabled machines.
15+ - Performance and correctness bugfix in optimization for streams of
16+ coherent (single) rays.
17+ - Fixed large memory consumption (issue introduced in Embree
18+ v2.11.0). If you use Embree v2.11.0 please upgrade to Embree
19+ v2.12.0.
20+ - Reduced memory consumption for dynamic scenes containing small meshes.
21+ - Added support to start and affinitize TBB worker threads by passing
22+ "start_threads=1,set_affinity=1" to rtcNewDevice. These settings
23+ are recommended on systems with a high thread count.
24+ - rtcInterpolate2 can now be called within a displacement shader.
25+ - Added initial support for Microsoft's Parallel Pattern Library (PPL) as
26+ tasking system alternative (for optimial performance TBB is highly recommended).
27+ - Updated to TBB 2017 which is released under the Apache v2.0
28+ license.
29+ - Dropped support for Visual Studio 2012 Win32 compiler. Visual
30+ Studio 2012 x64 is still supported.
31+
332### New Features in Embree 2.11.0
433
534- Improved performance for streams of coherent (single) rays flagged
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