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Releases: Madis0/OneBar

3.5.0

17 Jan 17:51

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✈️ Levitation support

Yup, OneBar now displays levitation as a bar and timer (like air and freezing) because it is another effect that affects your health. Indicator is crossed out while on water, as water prevents the effect.

⬇️ Fall damage indicator (opt-in)

An experimental indicator that tells you the amount of blocks you're about to fall in-air, while having levitation effect or while crouching on an edge. Currently does not consider target block material (e.g. slime block) or solidness (e.g. tall grass) and does not estimate health.
Special support is added for the levitation effect, which will estimate the height (from the ground) you're about to levitate to.

3.4.3

13 Jan 20:52

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  • Added Totem of Undying counter indicator (opt-in)
  • Added compatibility for Raised
  • Updated Chinese translation by Rivmun

3.4.2

25 Dec 13:53

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  • Added Glowing effect indicator
  • Invisibility indicator is now crossed out when you have Glowing

3.4.1

23 Dec 19:08

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Re-enabled Exordium support

3.4.0

29 Nov 18:03

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  • Added a jump/timeout bar for Camels
  • Exordium support disabled while it is not updated

Works on 1.19.3-pre3+

3.3.4

29 Nov 18:03

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  • Added Chinese translation by Rivmun
  • Fixed Bad Omen symbol

Works on 1.19.2

3.3.3

13 Nov 11:24

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  • Wearing any golden armor item now shows a "piglin mob head" indicator +p☻
  • Mob head indicators are now opt-in due to potential confusion
  • Locked MC version to 1.19.2
    • Snapshot versions can be found from GitHub Actions and will be published when 1.19.3 is nearing the release

3.3.2

06 Nov 22:15

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  • Added an invisibility indicator (like the mirror icon)
    • Crossed out when wearing armor/offhand item or have arrow(s) stuck in you.
  • Small refactors around the mod, shouldn't affect the experience

3.3.1

02 Nov 17:22
c95d540

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  • Added skeleton, zombie, creeper mob head; carved pumpkin wearing indicators
    • Use a resource pack to adjust the pumpkin overlay
  • Shortened some option names

3.3.0

22 Oct 21:05

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Fear not, segmented armor bar is here!

What does that mean?
Well, it looks similar to the normal one, but each armor piece has a separate armor bar.

  • When you have full diamond armor, you get something like ___ ________ _______ ___.
  • When you lose the chestplate, you get something like ___ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ _______ ___
  • When you have iron armor, you get __ ​ ______ ​ _____ ​ __ ​ .
    You no longer need additional mods for better armor display!

To reduce confusion, it is of course opt-in. It's also compatible with the armor durability option!

Other changes:

  • All armor options were moved to a separate tab in config, so these settings have been reset
  • Wrapped some config tooltips for better readability on GUI scale 4