fix(windows): correct shader selection for sRGB-encoded FP16 framebuffer (Win11 SDR) #3877
Annotations
3 warnings
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build/_deps/boost-src/libs/spirit/include/boost/spirit/home/classic/core/primitives/impl/numerics.ipp#L199
'has_denorm' is deprecated [-Wdeprecated-declarations]
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build/_deps/boost-src/libs/spirit/include/boost/spirit/home/classic/core/primitives/impl/numerics.ipp#L199
'has_denorm' is deprecated [-Wdeprecated-declarations]
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third-party/googletest/googletest/include/gtest/gtest-printers.h#L528
implicit conversion from 'char8_t' to 'char32_t' may change the meaning of the represented code unit [-Wcharacter-conversion]
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