Server Implementation
Paper
Server Version
1.21.11
Describe the bug
Actual server version: 26.1.2
I selected 1.21.11 because 26.1.2 is not listed in the form.
When PlotSquared generates roads from road schematics, Player Heads and Banners lose their custom block data.
After regenerating the world:
- Player Heads become default Steve heads.
- Banners lose their patterns and revert to their base appearance.
However, the generated schematic files seem to be correct. If I manually paste the same schematics from genroadschematics/ with FastAsyncWorldEdit, the Player Head textures and Banner patterns are restored correctly.
So the issue seems to happen during PlotSquared road generation, not during schematic creation.
This may be related to #4026, but the issue still happens on 7.5.13-Premium.
To Reproduce
- Create a PlotSquared world.
- Build roads containing custom Player Heads and patterned Banners.
- Run
/plot createroadschematic.
- Delete the world.
- Generate the world again using the generated road schematics.
- Check the generated roads.
Expected behaviour
Player Heads should keep their custom textures.
Banners should keep their patterns.
The generated roads should match the original roads.
Screenshots / Videos
https://youtu.be/Y8xNN2G-En4?si=-MzmHmawaEcu0xu7
Error log (if applicable)
No console error.
Plot Debugpaste
/plot debugpaste fails with:
Server returned status: 413 Entity Too Large
Alternative debug information:
PlotSquared Version
7.5.13-Premium
Checklist
Anything else?
The issue was reproduced with only these plugins installed:
plotsquared-bukkit-7.5.13-Premium
FastAsyncWorldEdit-Paper-2.15.2
worlds-4.2.2-all
Example Player Head block data:
minecraft:player_head[profile={id: [I; 67411088, -739686879, -1666252800, -1432022127], name: "", properties: [{name: "textures", value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTAzYTk0ZGY4YzNjZTlhZjY2NGE3MzkyN2Q1NzhhOGRjN2YyZjc3ZmNkNmI1MzM4MjFjOGViODdlYTQzZmMzNSJ9fX0="}]}]
Example Banner block data:
minecraft:black_banner[banner_patterns=[{color: "red", pattern: "minecraft:border"}, {color: "white", pattern: "minecraft:half_horizontal_bottom"}]]
Schematics roads file: schematics.zip
Server Implementation
Paper
Server Version
1.21.11
Describe the bug
Actual server version:
26.1.2I selected
1.21.11because26.1.2is not listed in the form.When PlotSquared generates roads from road schematics, Player Heads and Banners lose their custom block data.
After regenerating the world:
However, the generated schematic files seem to be correct. If I manually paste the same schematics from
genroadschematics/with FastAsyncWorldEdit, the Player Head textures and Banner patterns are restored correctly.So the issue seems to happen during PlotSquared road generation, not during schematic creation.
This may be related to #4026, but the issue still happens on
7.5.13-Premium.To Reproduce
/plot createroadschematic.Expected behaviour
Player Heads should keep their custom textures.
Banners should keep their patterns.
The generated roads should match the original roads.
Screenshots / Videos
https://youtu.be/Y8xNN2G-En4?si=-MzmHmawaEcu0xu7
Error log (if applicable)
No console error.
Plot Debugpaste
/plot debugpastefails with:Alternative debug information:
PlotSquared Version
7.5.13-PremiumChecklist
413 Entity Too Large.Anything else?
The issue was reproduced with only these plugins installed:
plotsquared-bukkit-7.5.13-PremiumFastAsyncWorldEdit-Paper-2.15.2worlds-4.2.2-allExample Player Head block data:
Example Banner block data:
Schematics roads file: schematics.zip