| brender |
brender-asset-pipeline |
public-release-evidence-imported |
The BRender asset-pipeline evidence is represented by imported external BRender Archival v0.1.1 public release receipts. Engine Revival's local 12-target portable materializer is separate scaffold metadata; the external pinned BRender Archival v0.1.1 21-target release supplies the asset/material/pixelmap audit, material resolution, file texture sampling, game shell, host semantic, and period-pipeline evidence. Release media is pinned by gallery/release-20260827/provenance-manifest.json and reports final_frame_lit=19284 valid=true. Completed textured TIA output, x64 readiness, production readiness, adoption, endorsement, and generic Retro output as BRender proof are not claimed. |
| brender |
brender-critical-edition-packet |
public-release-evidence-imported |
The BRender critical-edition packet is publishable as an Engine Revival evidence packet once the operator approves publication. It separates the Engine Revival local 12-target portable materializer from the external pinned BRender Archival v0.1.1 21-target release checkout at 11b5a8d539e911a9c07991b751402a7d51bf1bde. The imported period-pipeline media source run renders sph32.dat as an eight-frame nonblack orbit and reports final_frame_lit=19284 valid=true. The packet does not vendor upstream source/assets and does not claim completed textured TIA rendering, x64 readiness, production readiness, adoption, or endorsement. Engine Revival equals preservation, research, and evidence; BRender Archival equals the verified specific restoration; Retro Engine equals play; generic Retro output is never BRender proof. |
| gool-goal |
gool-goal-archive-packet |
planned |
Build the GOOL/GOAL packet around public OpenGOAL materials, creator testimony, legal-copy asset boundaries, and clean-room tooling notes. |
| japan-studio-team-ico |
japan-studio-team-ico-archive-packet |
planned |
Build the Japan Studio / Team Ico packet around public studio-history sources, official title pages, interviews, and preservation-safe lineage notes. |
| lithtech-jupiter |
lithtech-jupiter-archive-packet |
planned |
Build the LithTech Jupiter packet around IA metadata, development-guide systems, toolchain requirements, file manifests, and user-supplied build reproduction notes. |
| ps1-programmer-tool |
ps1-programmer-tool-archive-packet |
planned |
Build the PS1 Programmer's Tool packet around SDevTC, Net Yaroze documentation, runtime-library references, and PSn00bSDK clean-room compatibility. |
| ps2-prodg-eb-linux |
ps2-prodg-eb-linux-archive-packet |
planned |
Build the PS2 ProDG / EB / Linux packet around public Linux material, PS2SDK clean-room records, SN Systems lineage, and toolchain-dependency notes. |
| psygnosis-studio-liverpool |
psygnosis-studio-liverpool-archive-packet |
planned |
Build the Psygnosis / Studio Liverpool packet around public studio history, closure reporting, title-family leads, and preservation-safe asset-pipeline notes. |
| renderware-ps2 |
renderware-ps2-archive-packet |
planned |
Build the RenderWare PS2 packet around public release-note metadata, SDK package records, version numbers, plugin names, and clean-room compatibility leads. |
| tri-ace-ps2-renderer |
tri-ace-ps2-renderer-archive-packet |
planned |
Build the tri-Ace PS2 renderer packet around public course notes, research-publication records, and documentation-based reconstruction steps. |