This archive does two things. It hosts archival restorations of the engines it rebuilds itself, and it acts as a directory for finding other lost or dormant rendering and game engine resources. When a project is actively maintained, the archive does not fork or re-host it; it points to the maintainer.
Engines rebuilt in this repository, with a reproducible harness and a verified build.
| Engine | State | Where |
|---|---|---|
| Argonaut BRender v1.3.2 | portable pure-C render path complete (loads and renders real .dat models) |
BRender packet |
These were assessed and found to be living projects. The archive indexes them as lineage and interop references and does not attempt a revival. Use the upstream repository.
| Project | Maintainer repository | License |
|---|---|---|
| Mesa 3D | https://gitlab.freedesktop.org/mesa/mesa | MIT (core; per-file SPDX exceptions) |
| OGRE | https://github.com/OGRECave/ogre | MIT (LGPL before v1.7) |
| Quesa (QuickDraw 3D API) | https://github.com/jwwalker/Quesa | BSD-3-Clause |
| Open Inventor | https://github.com/aumuell/open-inventor | maintained fork |
| PHIGS (CERN OpenPHIGS) | CERN OpenPHIGS | permissive (X Consortium / Sun) |
| PSn00bSDK (PS1 clean-room SDK) | https://github.com/Lameguy64/PSn00bSDK | MPL-2.0 (sub-tools GPL) |
| OpenGOAL (Jak/GOAL) | https://github.com/open-goal/jak-project | ISC |
| LithTech Jupiter (ltjs) | https://github.com/bibendovsky/ltjs | rights unresolved; see note |
Note on ltjs: the original Jupiter EX source carries an in-tree "all rights reserved" LithTech copyright, and the widely-repeated GPLv2 release claim has no primary-source corroboration. The archive treats its rights posture as unresolved and links the maintained fork for reference only.
Genuinely lost, dormant, or source-restricted engines. Some are buildable revival candidates, others can only be dossiers. Confidence varies; entries are leads, not claims.
- Crystal Space 3D (github.com/crystalspace/CS, LGPL, dead since ~2011).
- RenderWare, via the
aap/librwclean-room substrate (original Criterion/EA source is lost/restricted). - Aqsis and Pixie (RenderMan-compliant renderers, dormant mirrors).
Tracked as lead-dossier targets with planned accessions (2026-08-22):
| Lead | Target record | Posture |
|---|---|---|
| Cosmo3D (SGI) | targets/cosmo3d.json |
history verified (beta-era halt, Optimizer substrate, Fahrenheit lineage); no standalone source exists |
| N64 GBI / Fast3D microcode family | targets/n64-gbi-fast3d.json |
official microcode proprietary; libdragon clean-room path verified complete |
| Sega Saturn SGL / SBL | targets/sega-saturn-sgl-sbl.json |
documentation-only lead, research pending |
| trueSpace / Caligari (Octree Software renderer) | targets/truespace-caligari.json |
freeware binary era verified; leaked ts4 source is do-not-redistribute |
| BMRT and its Entropy / Gelato lineage | targets/bmrt-lineage.json |
shareware binaries-only lineage verified; ended by the 2002 Pixar settlement |
| RealSpace Engine (Origin Systems) | targets/realspace-engine.json |
source likely lost; libRealSpace reverse-engineered reconstruction verified as revival path |
The PS1 LIBGPU / LIBGTE / LIBGS entry is already tracked under
targets/ps1-programmer-tool.json rather than duplicated here.
- Blade Runner Engine (Westwood Studios).
- Mercenary / Damocles (Novagen, Paul Woakes).
- MathEngine Karma.
- TDI Explore (Thomson Digital Image).
IRIS GL, OpenGL Performer core (SGI never released libpf/libpr), QuickDraw 3D (Apple source never released), Reality Lab (RenderMorphics), the RenderMan interface specification, Softimage/Alias pipeline history, the tri-Ace PS2 renderer (GDC 2005 slides only), Sony ProDG/EB for PS2, and studio-heritage lineages such as Psygnosis Liverpool and Team Ico.
Restricted material is indexed as rights-posture metadata only. This directory never links to redistribution of proprietary source, leaked SDKs, or assets.