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JSON Values
This is the creative jetpack. It is recommended to copy a different jetpack's JSON file and change the values as you see fit. Copying this one isn't generally the best way to go about things, so just use it as a guide.
{ "jetpack_type": { "name": "creative", // The name of the jetpack. This name must be all lower case and have underscores for spaces. This will be used for registry names as well as localized names. The name will be formatted automatically for localized names. "disable": false, // Should this jetpack be disabled? "tier": -1, // The crafting tier of the jetpack. Start at 0 and work your way up. Tier -1 is creative. "color": 13572841, // The color of the jetpack and related items as an integer. https://www.rapidtables.com/web/color/RGB_Color.html "armor_points": 8, // The amount of armor the jetpack should give when worn. "enchantability": 0, // How enchantable the armor should be. "crafting_material": "null", // The material used to craft the jetpack and its components. Syntax is modid:itemid:metadata for itemstacks and ore:oreName for oredict entries. "force_recipes": false, // If the correct items are added to the game, and recipes still don't show up, try enabling this. Otherwise you're better off leaving this off. "creative": true // Is the jetpack a creative tier jetpack? }, "jetpack_info": { // NOTE: Most of these stats are kinda confusing, so you're better off using ones from a default jetpack and slightly modifying if you understand the difference. Comparing multiple jetpacks helps obviously. "capacity": 0, // How much FE this jetpack should hold. "usage": 0, // How much FE this jetpack should use when flying/hovering. "speed_vertical": 1.03, // How fast the jetpack should fly upwards. It is recommended to use the "accel_vertical": 0.17, // How fast the initial takeoff is. "speed_sideways": 0.21, // How fast the jetpack should make you move forwards (when holding forwards). "speed_hover_descend": 0.45, // How fast the jetpack should descend when hover mode is on and you're sneaking. "speed_hover": 0.0, // How fast the jetpack should descend when hovering. "sprint_speed_multi": 2.0, // How much faster the player should fly when sprinting while flying forwards. "sprint_fuel_multi": 0.0 // How much more fuel should the jetpack use while sprinting. } }