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52 lines (42 loc) · 1.03 KB
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Copy pathWeapon.cs
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52 lines (42 loc) · 1.03 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Weapon : MonoBehaviour
{
public Transform firePoint;
public int damage = 40;
public GameObject impactEffect;
public LineRenderer lineRenderer;
public float fireRate = 1100;
// Update is called once per frame
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
StartCoroutine(Shoot());
}
}
IEnumerator Shoot()
{
RaycastHit2D hitInfo = Physics2D.Raycast(firePoint.position, firePoint.right);
if (hitInfo)
{
Enemy enemy = hitInfo.transform.GetComponent<Enemy>();
if (enemy != null)
{
enemy.TakeDamage(damage);
}
Instantiate(impactEffect, hitInfo.point, Quaternion.identity);
lineRenderer.SetPosition(0, firePoint.position);
lineRenderer.SetPosition(1, hitInfo.point);
}
else
{
lineRenderer.SetPosition(0, firePoint.position);
lineRenderer.SetPosition(1, firePoint.position + firePoint.right * 100);
}
lineRenderer.enabled = true;
yield return 0;
lineRenderer.enabled = false;
}
}