|
147 | 147 | "title": "GUI3D SpherePanel", |
148 | 148 | "playgroundId": "#HB4C01#9", |
149 | 149 | "renderCount": 50, |
| 150 | + "threshold": 80, |
| 151 | + "errorRatio": 0.25, |
150 | 152 | "referenceImage": "spherepanel.png" |
151 | 153 | }, |
152 | 154 | { |
|
1133 | 1135 | "title": "GUI Slate", |
1134 | 1136 | "playgroundId": "#2YZFA0#277", |
1135 | 1137 | "renderCount": 60, |
1136 | | - "excludeFromAutomaticTesting": true, |
1137 | | - "reason": "Pixel comparison fails (more than 20% pixels differ)", |
| 1138 | + "errorRatio": 0.1, |
1138 | 1139 | "referenceImage": "guiSlate.png" |
1139 | 1140 | }, |
1140 | 1141 | { |
1141 | 1142 | "title": "GUI Near Menu", |
1142 | 1143 | "playgroundId": "#2YZFA0#302", |
1143 | 1144 | "renderCount": 60, |
1144 | | - "excludedGraphicsApis": ["OpenGL"], |
1145 | | - "reason": "OpenGL: BGFX FATAL shader compile error in GUI fragment shader ('=' : cannot convert from 'highp float' to 'bool'). Re-enabled on D3D11 post BabylonJS/BabylonNative#1695 (original 'V8 D3D11 crash' no longer reproduces under Chakra; original 'hangs on OpenGL' is now this clean shader-compile failure surfaced by the BabylonJS/BabylonNative#1688 BgfxCallback).", |
| 1145 | + "threshold": 35, |
| 1146 | + "errorRatio": 0.25, |
1146 | 1147 | "referenceImage": "guiNearMenu.png" |
1147 | 1148 | }, |
1148 | 1149 | { |
|
2457 | 2458 | { |
2458 | 2459 | "title": "GUI Gradient Linear", |
2459 | 2460 | "playgroundId": "#XCPP9Y#17227", |
2460 | | - "excludeFromAutomaticTesting": true, |
2461 | | - "reason": "Pixel comparison fails (more than 20% pixels differ)", |
| 2461 | + "errorRatio": 1.0, |
2462 | 2462 | "referenceImage": "GUI-Gradient-Linear.png" |
2463 | 2463 | }, |
2464 | 2464 | { |
2465 | 2465 | "title": "GUI Gradient Radial", |
2466 | 2466 | "playgroundId": "#4Z7EK3", |
2467 | | - "excludeFromAutomaticTesting": true, |
2468 | | - "reason": "Test crashes or hangs on Babylon Native", |
| 2467 | + "errorRatio": 1.0, |
2469 | 2468 | "referenceImage": "GUI-Gradient-Radial.png" |
2470 | 2469 | }, |
2471 | 2470 | { |
2472 | 2471 | "title": "GUI Gradient Linear with transparency", |
2473 | 2472 | "playgroundId": "#PFK1Z5", |
2474 | | - "excludeFromAutomaticTesting": true, |
2475 | | - "reason": "Test crashes or hangs on Babylon Native", |
| 2473 | + "errorRatio": 1.0, |
2476 | 2474 | "referenceImage": "GUI-Gradient-Linear-with-transparency.png" |
2477 | 2475 | }, |
2478 | 2476 | { |
|
4249 | 4247 | "reason": "Pixel comparison fails (more than 20% pixels differ)", |
4250 | 4248 | "referenceImage": "Lighting-Volume.png" |
4251 | 4249 | }, |
| 4250 | + { |
| 4251 | + "title": "Texture Repetition - Standard Material", |
| 4252 | + "playgroundId": "#ESP440#0", |
| 4253 | + "renderCount": 1, |
| 4254 | + "errorRatio": 0.1, |
| 4255 | + "referenceImage": "texture-repetition-standard-material.png", |
| 4256 | + "excludedEngines": ["webgl1"], |
| 4257 | + "dependsOn": ["Materials", "Textures"] |
| 4258 | + }, |
| 4259 | + { |
| 4260 | + "title": "Texture Repetition - PBR Material", |
| 4261 | + "playgroundId": "#6EPUUH#0", |
| 4262 | + "renderCount": 1, |
| 4263 | + "errorRatio": 1.0, |
| 4264 | + "referenceImage": "texture-repetition-pbr-material.png", |
| 4265 | + "excludedEngines": ["webgl1"], |
| 4266 | + "dependsOn": ["PBR", "Textures"] |
| 4267 | + }, |
4252 | 4268 | { |
4253 | 4269 | "title": "Havok FloatingOrigin Multi-Region", |
4254 | 4270 | "playgroundId": "#BEDCVY", |
|
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