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Releases: BabylonJS/Babylon.js

8.55.0

12 Mar 15:23

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Core

Inspector

  • ColorPicker bug fixes (fix alpha / hex , add dropdown functionality) - [Bug Fix] by georginahalpern (#18074)

Node Geometry Editor

Serializers

8.54.3

10 Mar 22:08

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Core

GUI Editor

Inspector

Node Editor

Playground

Viewer

8.54.1

05 Mar 21:14

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Core

  • FrameGraph: miscellaneous fixes - [Bug Fix] by Popov72 (#18037)
  • Upgrade Jest - by RaananW (#18026)
  • Particle System: Set a default position if emitter mesh is not found during parsing - [Bug Fix] by Popov72 (#18033)

Loaders

8.54.0

05 Mar 08:38

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Core

  • WebGPU: Fix leaks when using instances in an intermediate rendering - [Bug Fix] by Popov72 (#18022)
  • SSR: Refactor screen space ray tracing shader code - [Bug Fix] by Popov72 (#18021)
  • Fix LoadAssetContainerAsync for .babylon files — suppress observables - by alexchuber (#18017)
  • Geo math helpers - by kircher1 (#18002)

GUI Editor

  • Update dependencies (fixing audit) - [New Feature] by RaananW (#18028)

Node Editor

  • Update dependencies (fixing audit) - [New Feature] by RaananW (#18028)

Playground

  • Update dependencies (fixing audit) - [New Feature] by RaananW (#18028)

8.53.1

03 Mar 20:29

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Core

GUI

Loaders

  • Inspector v2: More fixes for Quick Create regression - [Bug Fix] by ryantrem (#17987)
  • Inspector v2: Fix Quick Create extension install regression - [Bug Fix] by ryantrem (#17979)

Node Editor

  • Fix css selector in node editor tools - [Bug Fix] by ryantrem (#17978)

Playground

  • Playground: Show strikethrough for deprecated types/functions/etc. in JS - [Bug Fix] by ryantrem (#18010)
  • Inspector v2: Types support in Playground - [Bug Fix] by ryantrem (#17993)

Viewer

8.53.0

26 Feb 08:38

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Core

  • FrameGraph: process the custom render targets defined at scene level - by Popov72 (#17970)
  • Simplify IsLightSupported method by removing redundant else keywords - by github-actions[bot] (#17969)
  • Fix clusteredLighting bug when setting depthSlices to a value below initial value - [Bug Fix] by georginahalpern (#17967)
  • Removing fresnel block - by VicenteCartas (#17965)
  • Inspector v2: Fix race conditions in back compat for entity selection and property pane highlighting - [Bug Fix] by ryantrem (#17963)
  • Fix files that rely on an extension that they do not import - by AmoebaChant (#17962)
  • Rendering Pipelines: add a isReady method to SSR and SSAO2 pipelines - by Popov72 (#17958)
  • Fix keyboard input DPR bug and expose overrideable up vector calc - [Bug Fix] by georginahalpern (#17956)
  • Highlight Layer: Ensure that the highlight layer works well with custom use of the stencil buffer - by Popov72 (#17934)
  • NullEngine: createTexture: added buffer to internal texture - by bkargerooom (#17952)
  • Removing Ramp/Remap - by VicenteCartas (#17943)
  • Fixing number math block - [Bug Fix] by VicenteCartas (#17948)
  • WebGPU: Fix crash when enabling reflection fresnel and falloff in the background material - [Bug Fix] by Popov72 (#17950)
  • WebGPU: Fix wrong buffer capacity - [Bug Fix] by Popov72 (#17949)
  • Fix some issues in the audio V2 code - [Bug Fix] by RaananW (#17951)
  • Viewer: Shadow bug fixes - [Bug Fix] by ryantrem (#17946)

Playground

Viewer

8.52.1

24 Feb 10:16

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Changes:

  • #17945: Code Simplification Agent: don't run in forks
  • #17942: Fixing bug deserializing vectors for particles
  • #17941: Code Simplification Agent: workaround for CRLF issue that was preventing PRs from being generated
  • #17939: WebGPU: Fix crash when using SSAO with materials using needDepthPrePass
  • #17937: Fix discrepancy between gpu and cpu particles
  • #17936: Animation Retargeting: add a new fixGroundReferenceDynamicRefNode option
  • #17935: Thin instances: Simplify use of thinInstancePartialBufferUpdate
  • #17938: Standard Material: Fix crash when enabling emissive as illumination in WebGPU
  • #17929: Fix a few issues with teleport and popup
  • #17926: Animation retargeting: support retargeting bones not linked to transform nodes
See More
  • #17931: GS and gizmo fixes
  • #17933: Inspector v2: Fix angle/rotation property editing
  • #17930: Shader compilation: Fix wrong shader processor state when an effect is compiled
  • #17927: Inspector v2: Allow property polling instead of interception
  • #17925: [Graph tools] Fixing one pixel bug in nodes rendering

This list of changes was auto generated.

8.52.0

19 Feb 08:39

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Changes:

  • #17921: [InspectorV2] Fix spinbutton regression and precision bug
  • #17924: Fix code simplification agent
  • #17915: Textures: Fix parsing of texture
  • #17916: [InspectorV2] Fix various ACE bugs
  • #17917: [InspectorV2] Fix errors in console
  • #17920: [NPE] Changing overflow to wrap
  • #17914: [NPE] Using Lerp instead of Random for initial color
  • #17912: Inspector v2: Entity as object (instead of unknown)
  • #17913: Add agentic workflow code-simplifier
  • #17911: Bump ajv from 8.12.0 to 8.18.0
See More
  • #2482: hack for ios
  • #2444: nightly
  • #2217: Add slider support to GUI
  • #2507: 3.0.0
  • #2508: Enables to display all render target texture properly in inspector
  • #2487: PBR UV Optim
  • #2472: Nightly
  • #2457: Fix Refraction Matrix
  • #2467: NPM build for RC
  • #2449: Add new paramter to createDefaultSkybox
  • #17909: Fix focus mode for framge in node graphs
  • #17907: Mesh: Optimize instance data access in WebGL
  • #17864: fix (xr): Avoid tainting the mono scene UBO with stereo and vice versa
  • #17906: [Fix] Update gaussianSplattingMaterial
  • #17908: Inspector v2: Fix child window on Firefox (and other non-chromium browsers)

This list of changes was auto generated.

8.51.2

14 Feb 00:41

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Changes:

  • #17904: Moving properties to an extra object to avoid V8 de-optimization
  • #4: Enable High DPI display support.
  • #5: Where are the samples source code?
  • #17902: Inspector v2: Fix es6 package and other bug fixes
  • #17895: More linting warnings removed
  • #17901: Inspector v2: Reduce perf overhead in default idle state

This list of changes was auto generated.

8.51.1

12 Feb 19:03

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Changes:

  • #17892: Havok + FloatingOrigin: Dynamic re-regioning
  • #17885: Animations: add support for animation retargeting
  • #17887: Gaussian Splatting GPU Picking
  • #36: Add context lost and restore support.

This list of changes was auto generated.